Level Design Tester
Video Documentation
Written Documentation
This was a project I had for class, where we had to make a quick level design blockout. I did everything from the planning, to the design and implementation by myself. I decided to do an isometric third person camera, with the main gameplay feature being the switching of camera positions. This was more of a theory test than an actual level I planned on making, I wanted to see if i could make a game mechanic based on revealing different parts of the map depending on how the camera was positioned.
The level itself was a very linear level, with a few branching paths the player could take which would ultimately lead them back towards the main path forwards. Using an orthographic camera here was definitely an interesting experience, having to take into account how depth perception plays a part in how the player interacts with the world and level.